@BEGINEVENTS

@IF
TURN
turn=2
@THEN
TEXT
English settlers arrive in the New World
ENDTEXT
CREATEUNIT
unit=Settlers
owner=British
veteran=yes
homecity=NONE
locations
36,46
endlocations
@ENDIF

@IF
TURN
turn=4
@THEN
TEXT
English settlers arrive in the New World
ENDTEXT
CREATEUNIT
unit=Settlers
owner=British
veteran=yes
homecity=NONE
locations
40,36
endlocations
@ENDIF

@IF
TURN
turn=6
@THEN
TEXT
English settlers arrive in the New World
ENDTEXT
CREATEUNIT
unit=Settlers
owner=British
veteran=yes
homecity=NONE
locations
35,47
endlocations
@ENDIF

@IF
TURN
turn=8
@THEN
TEXT
English settlers arrive in the New World
ENDTEXT
CREATEUNIT
unit=Settlers
owner=British
veteran=no
homecity=NONE
locations
42,36
endlocations
@ENDIF

@IF
TURN
turn=10
@THEN
TEXT
English settlers arrive in the New World
ENDTEXT
CREATEUNIT
unit=Settlers
owner=British
veteran=yes
homecity=NONE
locations
38,44
endlocations
@ENDIF

@IF
TURN
turn=12
@THEN
TEXT
English settlers arrive in the New World
ENDTEXT
CREATEUNIT
unit=Settlers
owner=British
veteran=yes
homecity=NONE
locations
41,35
endlocations
@ENDIF

@IF
TURN
turn=14
@THEN
TEXT
English settlers arrive in the New World
ENDTEXT
CREATEUNIT
unit=Settlers
owner=British
veteran=yes
homecity=NONE
locations
36,44
endlocations
@ENDIF

@IF
TURN
turn=3
@THEN
TEXT
Dutch settlers arrive in the New World
ENDTEXT
CREATEUNIT
unit=Settlers
owner=Dutch
veteran=yes
homecity=NONE
locations
40,40
endlocations
@ENDIF

@IF
TURN
turn=5
@THEN
TEXT
Dutch settlers arrive in the New World
ENDTEXT
CREATEUNIT
unit=Settlers
owner=Dutch
veteran=yes
homecity=NONE
locations
41,39
endlocations
@ENDIF

@IF
TURN
turn=7
@THEN
TEXT
Dutch settlers arrive in the New World
ENDTEXT
CREATEUNIT
unit=Settlers
owner=Dutch
veteran=yes
homecity=NONE
locations
37,41
endlocations
@ENDIF

@IF
TURN
turn=3
@THEN
TEXT
French settlers arrive in the New World
ENDTEXT
CREATEUNIT
unit=Settlers
owner=French
veteran=yes
homecity=NONE
locations
40,30
endlocations
@ENDIF

@IF
TURN
turn=5
@THEN
TEXT
French settlers arrive in the New World
ENDTEXT
CREATEUNIT
unit=Settlers
owner=French
veteran=yes
homecity=NONE
locations
41,29
endlocations
@ENDIF

@IF
TURN
turn=7
@THEN
TEXT
French settlers arrive in the New World
ENDTEXT
CREATEUNIT
unit=Settlers
owner=French
veteran=yes
homecity=NONE
locations
42,28
endlocations
@ENDIF

@IF
TURN
turn=9
@THEN
TEXT
French settlers arrive in the New World
ENDTEXT
CREATEUNIT
unit=Settlers
owner=French
veteran=yes
homecity=NONE
locations
38,32
endlocations
@ENDIF

@IF
TURN
turn=11
@THEN
TEXT
French settlers arrive in the New World
ENDTEXT
CREATEUNIT
unit=Settlers
owner=French
veteran=yes
homecity=NONE
locations
29,49
endlocations
@ENDIF

@IF
TURN
turn=13
@THEN
TEXT
French settlers arrive in the New World
ENDTEXT
CREATEUNIT
unit=Settlers
owner=French
veteran=yes
homecity=NONE
locations
30,50
endlocations
@ENDIF

@IF
TURN
turn=20
@THEN
TEXT
The Dutch send an expeditionary force to explore the hinterland around Kaapstad.
ENDTEXT
CREATEUNIT
unit=Skirmishers
owner=Dutch
veteran=yes
homecity=NONE
locations
86,108
endlocations
@ENDIF

@IF
TURN
turn=20
@THEN
CREATEUNIT
unit=Skirmishers
owner=Dutch
veteran=yes
homecity=NONE
locations
83,107
endlocations
@ENDIF

@IF
TURN
turn=20
@THEN
CREATEUNIT
unit=Skirmishers
owner=Dutch
veteran=yes
homecity=NONE
locations
83,105
endlocations
@ENDIF

@IF
TURN
turn=20
@THEN
CREATEUNIT
unit=Mortar
owner=Dutch
veteran=yes
homecity=NONE
locations
86,108
endlocations
@ENDIF

@IF
TURN
turn=20
@THEN
CREATEUNIT
unit=Mortar
owner=Dutch
veteran=yes
homecity=NONE
locations
83,107
endlocations
@ENDIF

@IF
TURN
turn=20
@THEN
CREATEUNIT
unit=Mortar
owner=Dutch
veteran=yes
homecity=NONE
locations
83,105
endlocations
@ENDIF

@IF
TURN
turn=22
@THEN
TEXT
More Dutch settlers arrive in the Cape.
ENDTEXT
CREATEUNIT
unit=Settlers
owner=Dutch
veteran=yes
homecity=NONE
locations
86,108
endlocations
@ENDIF

@IF
TURN
turn=22
@THEN
CREATEUNIT
unit=Settlers
owner=Dutch
veteran=yes
homecity=NONE
locations
83,107
endlocations
@ENDIF

@IF
TURN
turn=22
@THEN
CREATEUNIT
unit=Settlers
owner=Dutch
veteran=yes
homecity=NONE
locations
83,105
endlocations
@ENDIF

@IF
TURN
turn=45
@THEN
TEXT
The French send an expeditionary force to southern India to establish a trading entrepot.
ENDTEXT
CREATEUNIT
unit=Skirmishers
owner=French
veteran=yes
homecity=NONE
locations
112,66
endlocations
@ENDIF

@IF
TURN
turn=45
@THEN
CREATEUNIT
unit=Mortar
owner=French
veteran=yes
homecity=NONE
locations
113,65
endlocations
@ENDIF

@IF
TURN
turn=45
@THEN
CREATEUNIT
unit=Skirmishers
owner=French
veteran=yes
homecity=NONE
locations
111,67
endlocations
@ENDIF

@IF
TURN
turn=45
@THEN
CREATEUNIT
unit=Mortar
owner=French
veteran=yes
homecity=NONE
locations
112,68
endlocations
@ENDIF

@IF
TURN
turn=45
@THEN
CREATEUNIT
unit=Mortar
owner=French
veteran=yes
homecity=NONE
locations
112,66
endlocations
@ENDIF

@IF
TURN
turn=45
@THEN
CREATEUNIT
unit=Skirmishers
owner=French
veteran=yes
homecity=NONE
locations
113,65
endlocations
@ENDIF

@IF
TURN
turn=45
@THEN
CREATEUNIT
unit=Mortar
owner=French
veteran=yes
homecity=NONE
locations
111,67
endlocations
@ENDIF

@IF
TURN
turn=45
@THEN
CREATEUNIT
unit=Mortar
owner=French
veteran=yes
homecity=NONE
locations
112,68
endlocations
@ENDIF

@IF
TURN
turn=47
@THEN
TEXT
The British send an expeditionary force to India to establish a trading entrepot and counter 
French influence
ENDTEXT
CREATEUNIT
unit=Mortar
owner=British
veteran=yes
homecity=NONE
locations
119,59
endlocations
@ENDIF

@IF
TURN
turn=47
@THEN
CREATEUNIT
unit=Mortar
owner=British
veteran=yes
homecity=NONE
locations
117,57
endlocations
@ENDIF

@IF
TURN
turn=47
@THEN
CREATEUNIT
unit=Mortar
owner=British
veteran=yes
homecity=NONE
locations
116,58
endlocations
@ENDIF

@IF
TURN
turn=47
@THEN
CREATEUNIT
unit=Mortar
owner=British
veteran=yes
homecity=NONE
locations
115,59
endlocations
@ENDIF

@IF
TURN
turn=47
@THEN
CREATEUNIT
unit=Skirmishers
owner=British
veteran=yes
homecity=NONE
locations
119,59
endlocations
@ENDIF

@IF
TURN
turn=47
@THEN
CREATEUNIT
unit=Skirmishers
owner=British
veteran=yes
homecity=NONE
locations
117,57
endlocations
@ENDIF

@IF
TURN
turn=47
@THEN
CREATEUNIT
unit=Mortar
owner=British
veteran=yes
homecity=NONE
locations
116,58
endlocations
@ENDIF

@IF
TURN
turn=47
@THEN
CREATEUNIT
unit=Mortar
owner=British
veteran=yes
homecity=NONE
locations
115,59
endlocations
@ENDIF

@IF
TURN
turn=30
@THEN
TEXT
A Dutch explorer makes landfall in a hitherto unknown southern continent.
ENDTEXT
CREATEUNIT
unit=Explorer
owner=Dutch
veteran=yes
homecity=NONE
locations
148,98
endlocations
@ENDIF

@IF
TURN
turn=60
@THEN
TEXT
A Dutch ship is blown off course between the East Indies and South America and makes landfall 
on a recently discovered continent.
ENDTEXT
CREATEUNIT
unit=Settlers
owner=Dutch
veteran=yes
homecity=NONE
locations
148,98
endlocations
@ENDIF

@IF
TURN
turn=60
@THEN
CREATEUNIT
unit=Settlers
owner=Dutch
veteran=yes
homecity=NONE
locations
148,100
endlocations
@ENDIF

@IF
TURN
turn=16
@THEN
TEXT
Portuguese settlers arrive in Angola
ENDTEXT
CREATEUNIT
unit=Settlers
owner=Portuguese
veteran=yes
homecity=NONE
locations
80,92
endlocations
@ENDIF

@IF
TURN
turn=20
@THEN
TEXT
Portuguese settlers arrive in Mozambique
ENDTEXT
CREATEUNIT
unit=Settlers
owner=Portuguese
veteran=yes
homecity=NONE
locations
91,97
endlocations
@ENDIF

@IF
TURN
turn=24
@THEN
TEXT
Portuguese settlers arrive in East Africa
ENDTEXT
CREATEUNIT
unit=Settlers
owner=Portuguese
veteran=yes
homecity=NONE
locations
92,86
endlocations
@ENDIF

@IF
TURN
turn=24
@THEN
CREATEUNIT
unit=Musketeers
owner=Portuguese
veteran=yes
homecity=NONE
locations
92,86
endlocations
@ENDIF

@IF
TURN
turn=120
@THEN
TEXT
British settlers arrive in the southern continent, Australia, discovered by the Dutch
ENDTEXT
CREATEUNIT
unit=Settlers
owner=British
veteran=yes
homecity=NONE
locations
145,107
endlocations
@ENDIF

@IF
TURN
turn=120
@THEN
CREATEUNIT
unit=Dragoons
owner=British
veteran=yes
homecity=NONE
locations
145,107
endlocations
@ENDIF

@IF
TURN
turn=120
@THEN
CREATEUNIT
unit=Settlers
owner=British
veteran=yes
homecity=NONE
locations
144,108
endlocations
@ENDIF

@ENDEVENTS
